Augmented Reality is a new medium that should be embraced by universities. One of the reasons is that universities are playing huge roles in raising the awareness and interest of science and technology. As education becoming an increasingly dynamic space, playing these roles may require a new mindset and most of the time new tools that can help deliver a better learning experience.
With the increase in availability and accessibility to smartphones that have sufficient computing power, universities have to compete with apps, online courses and video channels that can deliver entertaining educational contents. However, there are limits to what can be done virtually, and the same contents can also be augmented to physical spaces to enhance visitor experience.
Augmented Reality (AR) technology combines the physical and the virtual world, and the tech is predicted to be the the next big thing that will change our lifestyle. Using this technology, physical spaces and objects, while retaining their own functions and purposes, can be augmented with a layer of information hosted virtually.
Users can use their smartphone to scan physical objects that will evoke information that can be presented in videos, 2D or 3D animation, images and interactive presentations. We believe that this is the future of content sharing and storytelling – and the story that needs to be delivered by universities should embrace augmented reality.
Universities should have embrace the idea to enhance learning concepts, forms and story – and bring them closer to the younger generation using technology. Augmented Reality is one of the tools available to capture the young minds and introduce science and technology concepts in a more interactive experience.
The outlook for AR is very good for the future. These past years, even with so many applications and innovations in the AR space, are not yet the glory days for AR, as the technology’s full potential is not yet realized. At this crossroads, we can choose either to be part of solution to the challenges that hold back AR from becoming widespread. Developing the Augmented Reality educational contents should be led by universities as they are already leading the front as contents are the backbone of education.
The digital generation is a growing demographic, and we believe that by making this investment, universities can position itself as the torchbearer of innovation and caretaker of our shared knowledge.